

In fact, in my other play through where I ran Nightstone, it literally did get destroyed. The town was destroyed, but hey, so is Nightstone essentially. I had the cloud giants attack Phandalin in a play through of SKT. Personally, I think Phandalin is an excellent idea, especially considering that the PCs already have a connection to this setting. The bottom line is that you can set the starting point wherever you feel is best. Zephyros is still a session or two away, but everything is headed in that direction. And so far, seven sessions in, it’s been fucking great. It’s a really exciting and engaging way to start an adventure for players who are either new to D&D or who really want to slash goblins and slay orc hordes, but I personally felt like my players had enough of that during LMoP.so I just made my own starting adventure that felt right for the people at my table. But I wasn’t really inspired by the Nighstone chapter (what with more goblins and gnome caves and orc hordes, etc.). I say go for it! I finished running LMoP about six months ago, and while there was no direct connection between the two campaigns, I started Storm Kings Thunder next for my players-because it seemed really damn cool. Plus, they get to ask more about the plot by that point.Īnyway, let us know what you end up doing! It makes more sense to me that a cloud giant wizard talking to another plane is able to locate the party and be the hand of destiny, than the party just randomly bumping into Harshnag.

I've used him before (we started in Nightstone) but plan on using him again to drop the party near Harshnag. For example, to Goldenfields where raiding hill giants have made off with much of the food stores and burned down half the fields.Īlternatively, you can give them a quest to investigate a cloud behaving strangely nearby and have Zephyros transport the party to one of the chapter 2 locations because 'destiny awaits' or some such. If you want to use Zephyros, you can have him drop by to transport them wherever they wish - or have him transport the players to another chapter 2 location where they see the aftermath of another giant attack. If they get to play NPC's they know from the LMoP campaign - all the better, as they may already be invested. You have to replace most of the NPC's by others, but that shouldn't be much of an issue. You can solve the former by moving the Triboar attack to Phandalin. You can make the attack on Phandalin make sense from the giant's perspective - but how will you bridge your story from 'Phandalin was attacked' to 'get on a cloud castle to Triboar where nothing important is going on as far as you know'? I would worry that as far as story pacing goes this doesn't work out well, especially since it may be 'exciting', making chapter 3 'tedious' in comparison. I see two main problems:Īn attack on Phandalin while the players are there (or close) is very similar to the chapter 2 attacks they will experience soon. Thinking about it, I think that moving Nightstone to Phandalin while your players are established there doesn't work well in itself.
